HDR then takes all of this and really makes what needs to pop pop and expands the spectrum and the nuances of how good it can all look. We often have a lot of stuff on screen at the same time, and that means that they still can get enough pixels each to look good. And the 4K also means that all of that also renders with crisp detail. Being able to have all that run smooth as butter is what makes it satisfying. High framerate lends itself very well to our type of action gameplay when a lot of things can be going on at the same time with multiple players, several enemies, projectiles, explosions, special abilities, destructible environments and overall total bonanza. Why did your development team choose to focus on 4k resolution, 60 fps and HDR enhancement areas for The Ascent? Once in, you can roam around doing what you want to be doing, and we can fill the world with objects and surfaces that react to your every action with physics and by breaking if you stir up mayhem. And faster loading means less distractions and it allows the player to focus solely on the game and never have to have the fourth wall of reality hit you in the face when playing. Everything from snappy input to more interactivity in the world makes it nicer. More than anything, it makes for a much more responsive gameplay experience. How will these enhancements impact a player's experience with The Ascent? Neon Giant will be bringing The Ascent to Xbox Series X later this year. We have a snippet of the interview below and you can check out the entire interview in the video at the bottom. Larry Hryb had a chat with Arcade Berg, Co-founder and Creative Director at Neon Giant, as they discuss how the studio is optimizing the game for the Xbox Series X and what their work could mean for the future of gaming. After 20 minutes.On Xbox Wire this week, the company showed an interview and a video featuring developers from The Ascent talking about the game. The Ascent Hero (Image credit: Curve Digital) During Microsofts big Xbox Series X showcase event, one surprising entry was 'The Ascent,' which effectively looks like a cyberpunk Diablo. The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. I literally had to stop playing the game to give my eyes a break. The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire. Trying to read anything on the screen in the dark for an extended period of time actually brought on early symptoms of a migraine. On top of that, the red and black overlay creates some serious Virtual Boy brain pain vibes. The text is abnormally small, to the point that it’s pretty much impossible to read unless you’re within a few feet of your TV. The number one key problem with The Ascent on console is that the UI is not suitable to lounge room console gaming. That’s completely fine, and it’s not uncommon to have a game release with a lead platform across PC or console, but there are elements to the wide The Ascent experience that are in desperate need of some additional polish. The Ascent on Xbox certainly feels just as I have described above, but you can tell that the game has been designed with the PC first and foremost in mind. I do have one main callout, however, and that’s with regards to the game’s console version. I strongly recommend you give this game a shot. In summary, The Ascent is quite solid: it’s not ground-breaking, is drenched in old-school arcade tropes, and has faced some challenges with its multiplayer offerings - something the developer is ironing out as we speak - but it’s a nice reminder that the top-down, twin-stick shooter, in all its many decades-old wisdom, still has incredible value. It buries much of its more interesting narrative structures beneath long stretches of environmental back-tracking, but the world alone is enough to keep you motivated to progress, even if you forget whatever the hell it is the mission is about. It’s suitably designed for a prioritised multiplayer cooperative experience, and yet it’s more than competent as a single-player offering. It does that by being simple and familiar enough to overshadow any potential discrepancies that may exist in its many different balancing acts.Ĭonsider that the game is staunchly PC in design from a UI perspective, and yet weirdly refined by play with a controller. You can return the item for any reason in new and unused condition: no shipping charges. There’s a much larger piece here to dissect, and I am admittedly only a few hours in, by The Ascent managed to establish a weird “hook” on whoever plays it. Free returns are available for the shipping address you chose.
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